Stargate Adventure Walkthrough by voh, 09.01.2006, 4:51am. Welcome to the Stargate Adventure Walkthrough! This Walkthrough will get you through the game, but this is just one of many ways of doing things. Just so you know :) Remember - Hitting ESC while walking saves you time. So if you're going to use, say, an elevator or any other hotspot that's quite a walk away, click in front of the hotspot, press ESC, THEN use the item. This will save you a lot of time watching O'Neal walk. FIRST PLANET - P3X-SOMETHING SOMETHING Look at the torch Talk to Sam, ask about the torch Use the lighter she gives you on the torch Use the bulge Use the door that doesn't quite open Walk to Passage Take metal rod Use Skull, you will get a power module Go outside Walk to path Walk to Stone Table Look at Stone Table, then close it Walk back to Passage Talk to Teal'c about Stone Table Use Metal Rod on Illuminated Spot Enter the hole Take Accessory Use Accessory on Power Module Look at Sign, remember the markings and their order Exit hole Go back to the Stone Tablet Wait for slow-ass Teal'c to show up Use Stone Tablet, and insert the complete Power Module Enter the markings in the right order, then close it Go to path, then to Backyard Dialogue. Daniel wants you in the hole. Go there. More dialogue. Radio Teal'c and ask him about the hologram. Radio Samantha and ask her about the hologram. Wait for them to arrive. Even more dialogue, including... more dialogue. BACK AT SGC... Okay, time is of the essence now. Use the elevator. Go down to level 9. Use Handgun on Light. Use Door. Enter Power Locker. Use Fence Gate. Use Master Fuse. Use Electric Box. Use Master Fuse. Use Electric Wires. Use Electric Wires on Power Box. Use Master Fuse. Walk right, then to Elevator. Use Elevator. Go down to level 16. Walk left. Dialogue, thing disappears, dialogue. Go right, to Hallway. Go right again, to Elevator. Use Elevator, go to level 28. Go left, to Control Room. Go to Chulak. A totally rocking animation. THAT OTHER PLANET, THAT'S NOT EARTH Take Plastic Bottle. Exit left, to Town. Exit left again, to Town. Use Plastic Bottle on Funnel, filling it. Walk to Market. Use Ligther on Merchant, accept 3 coins. Walk left, then up, to Teal'c's house. Use Doors. Buy the map. Go back to the Market, to the right and exit the Market. Exit the town, to 'suburbs'. Walk up, to the Wilderness. Look at map, then close it. Walk to Ruins. More dialogue. Use backpack. Return to the Market. Sell the Flashlight to the first Merchant. Sell the Medallion to the third Merchant. You should now have 6 coins. Buy the Rope and the Horn from the second Merchant. Return to the Ruins. Use Metal Rod on Pillar. Use the Rope on the Pillar Use Tied Rope, then use that on the Old Tree. Pick up Rope. Use Rope on Big Part of Pillar. Go down the Hole. Now, the block puzzle. The point is to connect the topleft runway to the lower left ones. The blank block cannot be moved - so maneuver around it. It's not a difficult puzzle, so I won't give you the solution here. Use Buttons. The first (purple) button selects the piece. The selected piece is somewhat darker than the other ones. The second button moves the block up, the third moves it left, the fourth moves it right, and the last one moves it down. Shake that stuff. When you've done it right, and that's not so difficult, a click will sound and a funnel will open. Close the button interface. Use the Bottle Full of Water on the Hole in the funnel. A door opens. Go up the rope, to Outside. Go Left, to the Forest. Go to Suburb. Go to Town. Use Plastic Bottle on Funnel again. Return to Ruins. Go down the Hole, and go Down into the new door. Use Bottle Full of Water on Fire. Use Horn on Hole. Pick up the Shill Harm. Go Up. Go Outside. Dialogue and Cutscene. The Asgard sure talk a lot. VULCANIC PLANET Exit left, to Cave. Use Unknown Device, step into the ring. Pick up Small Metal Object. Use Switch, step into the ring. Pick up Grenades. Use Grenade on End of Pipe. When the guard arrives, use the P90 on him. Go Inside. Walk left, to the Hallway. Enter the right door, to Laboratory. Go left, to Laboratory 2. Go left, to Laboratory 3. Pick up Large Metal Object. Use Metal Rod on Table. Use Panel. Take Crowbar. Go back to Laboratory 2 and proceed to Laboratory 1. Exit to the Hallway. Save. You'll thank me for it later. Exit right to the Hallway. Monster appears. When he's in front of the steam vents (two next to each other), use the Lever. Pick up Medium Sized Metal Object. Exit right, to Outside. Use Crowbar on Crates. Pick up the C4. Go back Inside. Go left, to the Hallway. Use the C4 on the large door to the far left. Exit the room, wait for the explosion. Go back to the Hallway. Go through the hole in the door, into the Hallway. Use or look at the engravings on the right. Place the Small, Medium Sized and Large Metal Objects into the corresponding slots. Go through newly opened door, into yet another Hallway. Before you do ANYTHING else, LOOK at the Shill Harm Tablet. O'Neal will take the Shill Harm Crystal out. This is a good thing. It's a really good thing. Smart too. Walk left, enter the door, into the Room. Here you will find Anubis. When he attacks you, he notes the presence of your Shill Harm Crystal. Use it on him as soon as you can. Ta-daa! Anubis is gone. He was such a wuss. THE END Note: This is a quick and dirty play-through. There is another way of opening the first door in the base on the Vulcanic Planet, to do with something red, that you can find in a hole. So difficult. There's also another way of getting the map. I think. I did it before, but couldn't replicate it, so I just bought one ;) (*hint*) If there's anything wrong about this walkthrough, PM me on the bigbluecup.com/yabb forums. My username is voh.